This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.Īllows one avatar to automatically follow another. It is licensed under a Creative Commons Attribution 3.0 license.Īn artillery gun script, performing the necessary calculations based on a user-chosen velocity, in order to hit a designated target avatar.Ī compiler that runs assembly-like programs. No more turning your AO off and on when you sit downĪn LSL implementation of ARCFOUR, the most popular stream cipher still in use. Uses llMessageLinked to stop those pesky delays.
This will help if your shoes look displaced when you sit in certain poses or when your animation overrider is active. This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.Īn ankle lock script and attached animation to fix your displaced shoes. Monitors for avatars and reports back to owner about who is aiming at them. Short examples about permission to executable commands.
only 2 prims for 25char.Īn easy to use script for permissions on who can use the script, Public/Group/Owner Each ball tracks its own AV and displays distance.Ī very simple and clean sit/unsit teleporter.ĮXPERIMENTAL Hyper low prim Display. Monitors for avatars and (de)activates scripts states to control script performance/lag.Ĭustom function like llSetText only applying to linked sets. Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. On region restart, notifyes registered residents about the sim is online and the current sim version. Titler displaying viewer and it's version, revealed via RLV interface. It does not check if the key references an asset, agent/group, instance or terrain. Scrolls through nearby players names, photos and user key.Ī User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.Ī User Made Function to return TRUE if a string based input is a valid key, and return FALSE otherwise. Color indicates sim status changes.Ī single prim HUD. Various camera control systems for machinima, security, and other effects.Ī simple script to allow hovertext to be set with a dialog text box.Ī 2 prim HUD with crosshair targets nearby players names, profiles and user key.Ī single prim HUD. Keep tabs on usage of SL and easily share local times with other users.ĭesigns simple objects and creates them with magic words. what is known and what is desirable to be known), its documentary representations and the essence of the archaeological work itself.Notecard Multi-line Entries Configuration Reader v1.6.
The findings of the study shed light on the emerging patterns of how the use of social media can affect not only the popular ideas of archaeology and the contexts of its relevance, but also archaeological knowledge (i.e. People engage archaeologists but also other members of the public to participate in an exchange of knowledge and negotiation of the nature and relevance of archaeology. The analysis shows how the popular and scholarly archaeological information is appropriated in the social media services and how the efforts to engage people lead to a double bind of engagement. The discussion is based on an empirical study of the representations and reappropriations of archaeology in four different social media services (Facebook, Twitter, Second Life, Pinterest). This article discusses the consequences and implications of the bidirectionality of social media. Even if social media is often seen mainly as an instrument for outreach from the archaeologists to the public, it is a twowayĬhannel of communication and a context for participation and negotiation that consists of an information infrastructure, content and participants.